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skills
3DsMax: High & Low Poly Modeling | Retopologising

UV Mapping | Baking Normals

Rigging | Skinning

MaxScript

Zbrush: Sculpting | Retopologising | UV Mapping
3Dcoat: Retopologising | UV Mapping
Adobe: Photoshop | Illustrator | Premiere | After Effects
Unity: Javascript | C#
UDK: Shaders
Xnormal
Visual Studio: Basic C++

education
2010 - 2014 : Bachelor degree of Digital Arts & Entertainment at Howest Kortrijk

2004 - 2010 : Secundair degree of Electromechanical Engineering

experience
3D Generalist at Tondo Films:
Cafard

Intern 3D Prop & Environment Artist at Larian Studios:
Divinity Original Sin

3D modeler & Texturing on two indie projects:
Fhenzen & Project Chronos

languages
Dutch: Mother language
English: Good
French: Basic